Definition of Cyberculture
The notion
of cyberculture is not part of the dictionary of the Royal
Spanish Academy
( RAE ). The concept, however, is often
used to refer to the culture that develops in
cyberspace : an
artificial environment developed through computer tools.
Cyberculture,
therefore, is linked to computersand the Internet . It is
about knowledge, customs, ways of life and expressions arising from the use of
computers (computers), cell phones (mobile) and other technological devices. It can be
said that cyberculture is based on connectivity , hypertextuality and interactivity .
The
demonstrations are shared in cyberspace, being accessible from anywhere in the
physical world. It is also common for people to collaborate with
each other to modify or update the contents of cyberculture. Thanks to
its characteristics, cyberculture is built by individuals from all over the
world. However, despite this apparent inclusion, it establishes several
obstacles that not all subjects manage to overcome: it requires, for example,
having knowledge and technical means.
A man who does not have access
to computers or telephones, or who does not know how to use them, can
not be an active player in cyberculture. The websites ,
social networks, network gaming and interactive television are some of the
manifestations of cyberculture.
It should be noted that cyberculture
and "conventional" culture tend to mix and match in
different ways: young people can get to know each other personally after having
interacted on social networks, alternating between face-to-face meetings and
virtual encounters.